I'm not dreading the cops when traveling from one point to the next, sometimes I didn't want to be chased but had to endure a 5 minute chase because i accidentally hit a pedestrian in front of a cop. I believe they'll implement this in a patch later, but also, not having them allows me to progress through the game at a faster rate. the only take away I have for this that really hurt me was no free-roam cops. NFS has always been "CHEESY" when it comes to story lines, every game had some lame story, even MW story was lame. You either grind to get it or you pay to get it fast. ![]() If we come together as a gaming community and DON'T BUY IT, then they will see that it's a useless feature and waste of development hours, but that's not the case so alot of games now and in the future will have this feature implemented, much like mobile apps with in-app purchases. I do see that it is geared towards MT, but then when you look at most games nowadays they all are geared to MT. But that also was taken from UBISOFT: The Division when you roll your weapons, the only difference is, they let you see all of your options on NFS. I don't like the whole gambling on your part you get. However, the game seems pretty solid to me. I never put NFS 2015 back in my ps4 after the drag patch was implemented so i don't know if it's the same. The drag racing takes me back to NFS Underground, but with more flavor. ![]() I learned about 8 years ago (when I started my game design degree) to have 0 expectations buying games and try to extract the vision of the developer from the game itself. The game is like the crew but with better handling models. Although they stole soo many aspects from Ubisoft The Crew. I just bought this game for like 35$ and I will say i'm enjoying it.
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